Guts Game
Guts Game is a digital mobile gmae that uses ingestible sensors to highlight emerging opportunities to design novel bodily experiences
Hello!
I’m Zhuying Li, an Associate Professor at School of Computer Science and Engineering, Southeast University (SEU), China. I am interested in developing humanized technology that helps people to be more attune to themselves, others, and the world. In particular, I have done research in the topic of Human-computer Integration (HInt), investigating how bodily-integrated technologies such as ingestibles can be designed to be interwoven with everyday life to augment one's daily experience. Before joining SEU, I did my PhD at Exertion Games Lab, Faculty of Information Technology, Monash University, Australia.
Guts Game is a digital mobile gmae that uses ingestible sensors to highlight emerging opportunities to design novel bodily experiences
HeatCraft is a playful system that enables players to experience their body temperature measured by an ingestible sensor via a localised sensation of heat.
InsideOut is a playful system based on an imaging capsule system, supporting players to play with their digestive tract.
Zheng, X., Sun, S., Cao, Y., Li, J., Ding, D., Li, Z.* Extended VR: Exploring the Integration of VR Experiences and Real-world Engagement. DIS 2023 Poster. ACM, New York, NY, USA. 2023.
Li, Z., Huang, T., Patibanda, R., Mueller, F.. AI in the Shell: Towards an Understanding of Integrated Embodiment. CHI 2023 Late-Breaking Work. ACM, New York, NY, USA. 2023.
Li, Z., Wang, Y., Andres, J., Semertzidis, N., Greuter, S., Mueller, F.. A Design Framework for Ingestible Play. ACM Transaction on Computer-Human Interaction. 2023
Mueller, F., Petersen, M., Li, Z.. Technology Futures: Towards Understanding How to Design Awe-Inspiring Futures. International Journal of Human-Computer Studies. 2023
Mueller, F., Semertzidis, N., Andres, J., Weigel, M., Nanayakkara, S., Patibanda, R., Li, Z., Strohmeier, P., Knibbe, J., Greuter, S., Obrist, M., Maes, P., Wang, D., Wolf, K., Gerber, L., Marshall, J., Kunze, K., Grudin, J., Reiterer, H., Byrne, R. Human–Computer Integration: Towards Integrating the Human Body with the Computational Machine. Foundations and Trends in Human-Computer Interaction. 2023
Li, Z., Cheng, S., Wang, W., Zhang, ML. (Re-) connecting with Nature in Urban Life: Engaging with Wildlife via AI-powered Wearables. . MobileHCI 2022 Late-Breaking Work. ACM, New York, NY, USA.
Wang, Y., Li, Z., Khot, R., Mueller, F. Toward Understanding Playful Beverage-based Gustosonic Experiences. . ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 2022.
Andres, J. Semertzidis, N., Li, Z., Wang, Y., Mueller, F. Integrated Exertion – Understanding the Design of Human–Computer Integration in an Exertion Context. . ACM Transaction on Computer-Human Interaction. 2022.
Wang, Y., Li, Z., Khot, R., Mueller, F. Sonic Straws: A Beverage-based Playful Gustosonic System. . Ubicomp 2021. Poster. ACM.
Li, Z., Wang, Y., Greuter, S., Mueller, F. Playing with the Interior Body. interactions. 2021.
Mueller, F., Lopes, P., Andres, J., Byrne, R., Semertzidis, N., Li, Z., Knibbe, J., Greuter, S. Towards Understanding the Design of Bodily Integration. International Journal of Human - Computer Studies. 2021.
Danry, V., Pataranutaporn, P., Horowitz, A., Strohmeier, P., Andres, J., Patibanda, R., Li, Z., Nakamura, T., Nishida, J., Lopes, P., León, F., Won, A., Svanæs, D., Mueller, F., Maes, P., Leigh, S., Semertzidis, N. Do Cyborgs Dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation. CHI 2021. ACM, New York, NY, USA. 2021.
Mueller, F., Patibanda, R., Byrne, R., Li, Z., Wang, Y., Andres, J., Li, X., Marquez, J., Greuter, S., Duckworth, J., Marshall, J. Limited Control Over the Body as Intriguing Play Design Resource. CHI 2021. ACM, New York, NY, USA. 2021.
Strengers, Y., Sadowski, J., Li, Z., Shimshak, A., Mueller, F. What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies. CHI 2021. ACM, New York, NY, USA. 2021.
Li, Z., Wang, Y., Sheahan, J., Jiang, B., Greuter, S., Mueller, F. InsideOut: Towards an Understanding of Designing Playful Experiences with Imaging Capsules. Designing Interactive Systems Conference. DIS 2020. Long paper. ACM. 1-13. BEST PAPER HONORABLE MENTION.
Wang, Y., Li, Z., Jarvis, B., La Delfa, J., Khot, R., Mueller, F. WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream. Designing Interactive Systems Conference. DIS 2020. Long paper. ACM. 1-13. BEST PAPER HONORABLE MENTION.
Li, Z., Wang, Y., Greuter, S., Mueller, F. Ingestible Sensors as Design Material for Bodily Play. CHI 2020 Late-Breaking Work. ACM, New York, NY, USA. 2020.
Li, Z., Wang, Y., Wang, W., Greuter, S., Mueller, F. Empowering a Creative City: Engage Citizens in Creating Street Art through Human-AI Collaboration. CHI 2020 Late-Breaking Work. ACM, New York, NY, USA. 2020.
Mueller, F., Lopes, P., Strohmeier, P., Ju, W., Sim, C., Weigel, M., Nanayakkara, S., Obrist, M., Li, Z, Delfa, J., Nishida, J., Gerber, E.M., Svanaes, D., Grudin, J., Greuter, S., Kunze, K., Erickson, T., Greenspan, S., Inami, M., Marshall, J., Reiterer, H., Wolf, K., Meyer, J., Schiphorst, T., Wang, D., Maes, P. Next Steps in Human-Computer Integration. CHI 2020. ACM, New York, NY, USA. 2020.
Wang, Y., Zhang, X., Li, Z, Khot, R., Mueller, F. Towards a Framework for Designing Playful Gustosonic Experiences. CHI 2020 Late-Breaking Work. ACM, New York, NY, USA. 2020.
Mueller, F., Kari, T., Li, Z, Wang, Y., Mehta, Y., Andres, J., Marquez, J., Patibanda, R. Towards Designing Bodily Integrated Play. TEI 2020. ACM, New York, NY, USA. 2020.
Mueller, F., Matjeka, L., Wang, Y., Andres, J., Li, Z, Marquez, J., Jarvis, B., Pijnappel, S., Patibanda, R., Khot, R. “Erfahrung & Erlebnis”: Understanding the Bodily Play Experience through German Lexicon. TEI 2020. ACM, New York, NY, USA. 2020.
Mueller, F., Wang, Y., Li, Z, Kari, T., Arnold, P., Mehta, Y., Marquez, J., Khot, R. Towards Experiencing Eating as Play. TEI 2020. ACM, New York, NY, USA. 2020.
Li, Z, Sheahan, J., Wang, Y., Greuter, S., Mueller, F. InsideOut: Playing with Real-time Video Images of the Gastrointestinal Tract via Imaging Capsules. CHI PLAY '19 Extended Abstracts. ACM, New York, NY, USA. 2019.
Wang, Y., Li, Z, Jarvis, R., Russo, A., Khot, R., Mueller, F. Towards Understanding the Design of Playful Gustosonic Experiences with Ice Cream. CHI PLAY 2019. ACM, New York, NY, USA. 2019.
Davies, H., Li, Z. Travel Frog: Traversing Cultural Borders with Mobile Games. Convergence. 2019.
Mueller, F., Grudin, J., Maes, P., Li, Z. Human-Computer Integration. In Dagstuhl Reports (Vol. 8, No. 8). Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik. 2019.
Li, Z., Wang, Y., Wang, Wei., Chen, W., Hoang, T., Greuter, S., Mueller, F. HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli. CHI 2019. Long Paper. ACM, New York, NY, USA.
Mueller, F., Li, Z., Byrne, R., Mehta, Y., Arnold, P., Kari, T. A 2nd Person Social Perspective on Bodily Play. CHI 2019. Long Paper. ACM, New York, NY, USA.
Wang, Y., Li, Z., Jarvis, B., Khot, R., Mueller, F. iScream!: Towards the Design of Playful Gustosonic Experiences with Ice Cream. CHI 2019. Interactivity. ACM, New York, NY, USA.
Li, Z., Chen, W., Wang, Y., Hoang, T., Wang, Wei., Boot, M., Greuter, S., Mueller, F. HeatCraft: Playing with Ingestible Sensors via Localised Sensations. CHI PLAY '18 Extended Abstracts. ACM, New York, NY, USA.
Li, Z. Understanding the Design of Playful Experiences Around Ingestible Sensors. CHI PLAY’18 Doctoral Consortium. ACM, New York, NY, USA.
Li, Z., Patibanda, R., Brandmueller, F., Wang, W., Berean, K., Greuter, S., Mueller, F. 2018. The Guts Game: Towards Designing Ingestible Games. CHI PLAY '18. ACM, New York, NY, USA.
Wang, Y., Li, Z., Jarvis, R., Khot, R., Mueller, F. 2018. The Singing Carrot: Designing Playful Experiences with Food Sounds. CHI PLAY '18 Extended Abstracts. ACM, New York, NY, USA.
Mueller, F., Li, Z., Kari, T., Wang, Y., Mehta, Y. Towards a Coming Together of Transhumanism and Play. CHI PLAY '18 Extended Abstracts. ACM, New York, NY, USA.
Mueller, F., Kari, T., Khot, R., Li, Z., Wang, Y., Mehta, Y. Towards Experiencing Eating as a Form of Play. CHI PLAY '18 Extended Abstracts. ACM, New York, NY, USA.
Mueller, F., Li, Z., Byrne, R., Arza, E., Kurra, H., Boot, M,. Kari, T. 2018. Towards A 2nd Person Perspective on Bodily Play. CHI PLAY '18 Extended Abstracts. ACM, New York, NY, USA.
Li, Z., Brandmueller, F., Greuter, S., Mueller, F. The Guts Game: Designing Playful Experiences for Ingestible Devices. CHI '18 Extended Abstracts. ACM, New York, NY, USA, Paper VS12, 1 pages.
Li, Z., Brandmueller, F., Mueller, F., Greuter, S. Ingestible Games: Swallowing a Digital Sensor to Play a Game. CHI PLAY '17 Extended Abstracts. ACM, New York, NY, USA, 511-518.
Brandmueller, F., Li, Z. Guts Game: A Game using Ingestible Sensors. CHI PLAY '17 Extended Abstracts. ACM, New York, NY, USA, 625-631.
Accessibility Chair at CHI 2024 and DIS 2022
Pictorials Chair at TEI 2024
Perspective of Play Chair at CHI PLAY 2023
Telerobot Chair at CHI PLAY 2018
Associate Chair at CHI 2023
Associate Chair at CHI Late Breaking Work 2021, 2018
Associate Chair at CHI PLAY 2023, 2022
Associate Chair at CHI PLAY Late Breaking Work 2020, 2019
Associate Chair at TEI 2022, 2021, 2019
PC Member at IEEE COG 2022
PC Member at FDG 2020, 2019
Guest Editor of Research topic Body-centric Computing for Health and Wellbeing at Frontiers in Computer Science